6 - 11 years
15.0 - 27.5 Lacs P.A.
Bengaluru
Posted:3 weeks ago| Platform:
Work from Office
Full Time
Responsibilities Design, implement, and optimize graphics features using OpenGL (ES) or OpenGL Core Profile Develop and debug GLSL shaders for rendering pipelines (vertex, fragment, geometry shaders) Integrate graphics code with application logic using C++ Implement advanced rendering techniques (e.g., lighting models, shadow mapping, post-processing effects) Analyze performance and optimize rendering pipelines for real-time performance Collaborate with UI/UX designers and software engineers to create visually compelling experiences Conduct code reviews and maintain high coding standards Develop cross-platform solutions (Windows / Linux / Android Automotive / any RTOS) Qualifications B.E/B.Tech/M.S/M.Tech:Computer Science, Electronics or Information technology Essential skills Proficiency in OpenGL 3.x/4.x or OpenGL ES 2.0/3.0 Strong experience with GLSL shader programming Solid programming skills in C++ (mandatory) Good understanding of 3D graphics pipeline, linear algebra, and rendering concepts Familiarity with tools like RenderDoc, gDEBugger, or NVIDIA Nsight Experience with cross-platform development frameworks (e.g., Qt, SDL, GLFW) Desired Skills Expertise on tools like JIRA, DOORS, SVN, Git, CoreALM. ASPICE working knowledge is a plus. Experience 6-13 Years
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